


PROJECT
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UX/UI Design, User Flow, Capstone
MELLO APP
This mental health and wellness app is an ongoing project for my Master’s degree capstone, driven by the desire to simplify support in a space that often feels overwhelming. Many wellness tools focus on one area at a time, requiring users to navigate multiple platforms during moments when clarity and ease matter most. My goal is to design a single, calming digital environment that brings together essential support systems in a way that feels intuitive, gentle, and reassuring.
The project centers on reducing cognitive overload and creating a soothing experience through thoughtful interaction design, soft visual language, and clear user flows. Every design decision is guided by empathy, aiming to help users feel supported rather than stressed. Instead of adding complexity, the focus is on creating a non confusing, emotionally considerate app that feels like a safe space, encouraging consistency, self awareness, and overall well being.
Personal Project
SMARTCART APP
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UX/UI Design, User Research, Ideation, Wireframing
Personal Project
This grocery shopping app was designed to better understand how users plan their meals and grocery trips, what drives impulse purchases, and how leftover ingredients contribute to food waste. The goal is to create a solution that encourages intentional, plan based shopping while reducing unnecessary spending and excess waste. The app helps users organize meals, build smarter grocery lists, track ingredients they already have at home, and easily find the items they need in a clear and accessible way.
This project marks my first time fully implementing user needs and mapping the complete user journey from research to solution. I focused on understanding real behaviors and pain points in order to design features that genuinely help users, translating research insights into a cohesive, user centered digital experience.

MIXR DATING APP
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UX/UI Design, User Flow, Prototyping
Personal Project
Mixr is an ongoing UX/UI project currently in the prototyping phase and represents the first product I've designed in Figma. This project marked the beginning of my structured approach to user experience design, interactive prototyping, and building cohesive mobile design systems.
The concept behind Mixr addresses a specific social friction. Meeting new people at bars can feel intimidating, unclear, and high pressure. Mixr bridges the gap between digital connection and real world interactions by allowing users to discover a match with other single individuals who are currently at, or planning to visit the same local bar.
